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Second Test Success!

Following our successful test of the scaled up ReacTIVision system, we’ve now successfully controlled a real time music generation system in a normally lit room. The music is a loop slicer and a waveshaping processor, controlled by the absolute and relative positions of two markers, and a reverb effect controlled by a third. Between this and the previous test, I’m confident about the future of the sonic and tracking components of the project.

Here’s a wee update of the rig, so given that the camera stays in place and we can get hold of a long enough fire-wire cable we should have a working space for testing.

Also: I was wondering about final aesthetic, we mentioned the other day about each of us doing a quick sketch of our own impression of what the final piece will look like so here’s mine:

And here’s an idea for a different version of the sculpture: by using the base from old office chairs part of the ‘encouraging movement’ work will hopefully be done for us. It will almost certainly encourage people to sit on them as well which we could use as parameters for controlling the digital layers; perhaps the sound will be muted when all ‘stools’ are occupied & all visuals will blank out..?

Building the test area

Following the success of out first test we thought it would be really handy to have a fixed test area…so tonight we started building it! Here’s how far we got! (you can view the process in the Media library!)…

http://vimeo.com/channels/reactivision

We’re on the front page of Martin Kaltenbrunner’s (he’s one of the team that developed reacTIVision) reacTIVision Vimeo channel. Let’s make sure the next video is impressive 🙂

Video!

This is us testing the system in the Atrium at Alison House on Tuesday, 16th February.

Concept = Proven.

Today we tested our system in the real world, using a camera mounted about 15 feet over a normally lit room, tracking markers about eight inches across.  The test was a resounding success, with a solid track on two markers simultaneously, and the synthesis software following movements accurately and intuitively. Most importantly, it was FUN, which was the big thing to demonstrate. Making weird noises with big, soundless objects is something people are going to love doing. Video will follow as soon as it’s edited…